Sample Mastery Builds

This document recommends some basic Mastery builds, and computes an approximate gold value.  See https://cupcaketrap.wordpress.com/2012/12/04/season-3-masteries-valuation-write-up/ for more information on the valuation math, which is (naturally) approximate.

This format is a little biased toward Masteries that provide stats that are easily translated into gold-value.  Consider the usual caveats, in particular the warning that if you don’t usually buy a stat in the shop, it’s probably not worth its “sticker price” to you.

I think this works out, because most of the Masteries that are hard to put a price tag on are also pretty specialized (like anti-tower stuff); if you think your playstyle/champion wants those, then swap something out for them.  I’m doing this largely just to value complete Mastery sets rather than isolated points; what’s truly “optimal” depends a lot on your playstyle.

Note:  Some Masteries gain value with time or levels.  I have assumed level 6 and 10 minutes.  I went with a somewhat early valuation point, because I believe Masteries have the greatest potential impact early, when 1000g of bonus stats can really lift you above your opponents.  If you’d like to see alternate estimates for mid- and late-game, check out the writeup linked above.

ADC Offense

21 Points in Offense (ADC)

  • Wrath (Spells)
  • 132g:  Fury 4 (AS)
  • 168g:  Deadliness 4 (AD)
  • 250g:  Weapon Expertise 1 (ArPen)
  • 40g:  Havoc 2 (damage)
  • 26g:  Lethality 2 (crit damage)
  • 165g:  Frenzy 1 (crit → AS)
  • 120g:  Brute Force (AD)
  • 111g:  Sunder (ArPen)
  • 200g:  Executioner 1 (damage)


1212g
from 21 points
→ 58g/point average

9 Points in Offense (ADC)

  • Wrath (Spells)
  • 99g:  Fury 3 (AS)
  • 168g: Deadliness 4 (AD)
  • 250g:  Weapon Expertise 1 (ArPen)


517g
from 9 points
→ 57g/point average

Mage Offense

 

21 Points in Offense (Mage)

(Reluctantly taking some Archmage.  Might honestly be better to grab some Butcher or whatever to help with last-hitting.)

  • Wrath (Spells)
  • 120g:  Sorcery 4 (CDR)
  • 132g:  Blast 4 (AP)
  • 300g:  Arcane Knowledge 1 (MPen)
  • 132g:  Mental Force 3 (AP)
  • 120g:  Havoc 3 (damage)
  • 66g:  Spellsword 1 (AP-scaling damage on autoattacks)
  • 42g:  Archmage 3 (AP) (consider getting Butcher or w/e instead)
  • 300g:  Executioner 1 (damage)


1212g
from 21 points
→ 58g/point average

(Credit to TMaccius for pointing out an arithmetic error)

9 Points in Offense (Mage)

 

  • Wrath (Spells)
  • 90g:  Sorcery 3 (CDR)
  • 132g: Blast 4 (AP)
  • 300g:  Arcane Knowledge 1 (MPen)


522g
from 9 points
→ 58g/point average

Defense Tree

21 Points in Defense

  • Resolve (Spells)
  • 92g:  Durability 4 (Health)
  • 99g:  Hardiness 3 (Armor)
  • 99g:  Resistance 3 (MR)
  • 78g:  Veteran’s Scars 1 (Health)
  • 120g:  Unyielding 2 (-1 damage from champs)
  • 200g:  Block 1 (-3 autoattack damage)
  • 96g:  Relentless 2 (slow reduction, a la Swifties)
  • 40g:  Defender 1 (armor/MR per enemy champ nearby)
  • 72g:  Juggernaut 2 (Health) [first point is 38g, second is 34g]
  • 80g:  Reinforced Armor 1 (reduced crit damage)
  • 76g:  Honor Guard 1 (%damage)


1052g from 21 points
→ 50g/point average

13 Points in Defense (“botlane”)

An alternate set, optimized perhaps for laning against an AD character.  Included to provide some numbers for a build in between 9 and 21 points.

  • Resolve (Spells) (replace with something else if desired)
  • 108g: Perseverance 3 (hp5)
  • 99g:  Hardiness 3 (armor)
  • 40g:  Resistance 1 (MR)
  • 96g:  Relentless 2 (slow reduction, as in Swifties)
  • 120g:  Unyielding 2 (flat damage reduction)
  • 200g: Block 1 (flat damage reduction on basic attacks)

663g from 13 points
→ 51g/point average

9 Points in Defense

I’m aiming here for a sample 9-point block, for champs who’ve taken 21 points in another tree.

  • Resolve (Spells)
  • 99g:  Hardiness 3 (Armor)
  • 40g:  Resistance 1 (MR)
  • 92g:  Durability 4 (Health)
  • 78g:  Veteran’s Scars 1 (Health)


300g
from 9 points
→ 33g/point average

Utility Tree

7 Points in Utility

There are 7 really solid early points in Utility.

  • Insight (Spells)
  • 180g: Meditation 3 (mp5)
  • 120g:  Expanded Mind 3 (mana)


300g from 7 points
→ 43g/point average

21 Points in Utility (Support)

Here, I’m aiming for Support-y things, like actual gold (which buys active items and other things that don’t require a snowbally champ in order to be good).  There are plenty of quirky options in Utility whose value depends a lot on playstyle, even more so than usual.

  • Insight (Spells)
  • 180g:  Meditation 3 (mp5)
  • 120g:  Expanded Mind 3 (mana)
  • (a point in Artificer or something)
  • 120g:  Greed 4 (gp10)
  • 50g:  Wealth 2 (gold)
  • 35g:  Biscuiteer 1 (potion)
  • 25g:  Explorer 1 (ward)
  • 180g:  Intelligence 3 (CDR)
  • 60g:  Pickpocket 1 (gold per autoattack on champs)
  • 168g:  Nimbleness 1 (movespeed)


938g
from 21 points
→ 45g/point average

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